We design and rig outfits for MetaHuman and real-time 3D pipelines \u2014 sold through Fab, or built to spec for your production.
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“Every outfit is built the way a garment is built \u2014 pattern, seam, fit \u2014 then optimized the way an asset has to be: light, rigged, ready for a real-time engine.”
Tell us the character, platform, and references. We scope fit, budget, and timeline.
A blocked-out draft on your rig for sign-off before we move to final detail.
Texturing, cloth simulation, and optimization pass for your target engine.
Final files, tested and packaged, with a short revision window included.